The Goal

Capture the enemy king to win. No checks, no checkmate dance — the game ends the moment a king is taken.

The Mystique King

Build a Band

Every player fights with a Band: 16 pieces split into a pawn row and a back row. A piece's rank decides where it may stand — rank 1 pieces fill the pawn row (Chill Chest and Kind Key only in the corners), ranks 2–3 fill the flanks, rank 4 sits at slot 4, and the king takes slot 5.

Rank 1Rank 2Rank 3Rank 4Rank 5
Open the Deck Maker

Moves & Abilities

  • Blue markers show where the piece can move.
  • Red markers show what the piece can capture.
  • Push shoves the piece on that square one further along and takes its place — Pushy Pawn shoves an enemy, Flying Face shoves a friend.
  • The stun arrow stuns the piece in that direction.
  • Magic Mic zaps a minion two squares straight ahead — through anything in the way, without moving.
  • Slick Switch trades places with whoever stands directly behind it, friend or enemy. Nothing is captured — both pieces walk away.
  • The Mystique King blinks to any empty square on the board — once per game, and never while it is in check.
  • A Chill Chest sits still while its Kind Key lives — the key walking onto it fuses the pair into a Possessed Painting. Kill the key instead and the chest is left grieving: it turns sad and walks the key’s own steps from then on, one square in any direction, capturing forward-diagonally like a pawn.
  • Field a Fake Flag and your king starts the game hiding behind a second flag: the two swap squares or do not, and your opponent sees only two identical flags with a queen’s reach. The skins drop for good the moment either one plays a move no king could — anything longer than a single square — or the flag itself is taken.

Some abilities have no square to aim at. Select your Determined Door and a Harden button appears: it shuts the door for four turns. A shut door cannot be captured and cannot move, it still blocks the enemy — and your own pieces slide straight through it.

The Famous Fork has one too. It slides its whole rank sideways and steps one square any way a king does, taking on every square it reaches — and a Red Carpet button rolls out three files of floor, each running as far as it is clear, with the fork standing in the middle. For eight turns nothing of the enemy's may move onto it or capture anything sheltering on it, so the fork itself cannot be touched while it is down. Enemy pieces still slide straight over it — it is floor, not a wall. Once it rolls up the fork must make three moves of its own before it can lay another.

There are three kings to pick between, and all three step one square in every direction. The Mystique King has a power of its own: the blink. Once in the whole game it moves to any empty square on the board — select it and every square it may blink to lights up. It cannot blink its way out of check, and it may not land on a square where it would be in check. Spend it well: there is no second one.

Vanilla George has no blink and no button. What he has is a stride: while he stands on the board, every rank 1 piece on your side reaches one square further on the first move it plays — down a line it could already move along, with the square it passes over and the square it lands on both empty. It buys no extra reach for capturing: a Crooked Crab under George still takes exactly one square straight ahead. Each piece gets it once, on its own first move; being shoved by a Push does not use it up.

The Regal Robe is the third, and he is the only king who cannot capture at all — he walks to empty squares and nothing else, so he can never take the piece giving him check and never puts anyone else in check either. What he buys with it is the cloak: while he stands for you, your opponent sees every Random Robe on your side in one unchanging skin, and is shown every square all three colours could reach instead of the eight the robe is really on. They know where it might go and never which robe it is. You keep the true colours on your own board. The cloak is paid for with his own safety — the first time the Regal Robe is put in check it comes off for the rest of the game, and every robe you own is readable from that moment on.

The Slick Switch walks like any pawn — one square forward, taking on either forward diagonal — and its ability points the other way. Select it and the square directly behind lights up: play it and the two pieces standing there trade places. It works on your own pieces and on the enemy's, and it takes nothing — both walk away from it. An enemy back there has already got past a piece that only ever moves forward, and the trade sends it a square back the way it came while the switch drops in to cover. It will not budge a shut door, and it is refused outright if the swap would leave your own king under attack — including when the piece being hauled across is that king.

Tap any of your pieces in a game to see its moves highlighted on the board.

Meet the Pieces

Batshit Banana
Batshit Banana
Blazing Bubble
Blazing Bubble
Chill Chest
Chill Chest
Crooked Crab
Crooked Crab
Determined Door
Determined Door
Evil Egg
Evil Egg
Fake Flag
Fake Flag
Famous Fork
Famous Fork
Flying Face
Flying Face
Freaky Frog
Freaky Frog
Jumping Jello
Jumping Jello
Kind Key
Kind Key
Magic Mic
Magic Mic
Malicious Mayor
Malicious Mayor
Mystique King
Mystique King
Perfect Pencil
Perfect Pencil
Possessed Painting
Possessed Painting
Pushy Pawn
Pushy Pawn
Random Robe
Random Robe
Regal Robe
Regal Robe
Rusty Ring
Rusty Ring
Shady Spoon
Shady Spoon
Slick Switch
Slick Switch
Vanilla George
Vanilla George

Starting a Game

Press PLAY on the menu (or Create New Game on the Games page). A game vs a Bot starts instantly; a game vs a Human waits in the lobby until someone joins from the games list. You need an active deck for your side — build one in the Deck Maker first.